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	<title>DigiCom &#187; ARM</title>
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		<title>Play Xbox Games on Your Cell Phone</title>
		<link>http://www.digicomgroup.com/2009/03/23/42/index.html</link>
		<comments>http://www.digicomgroup.com/2009/03/23/42/index.html#comments</comments>
		<pubDate>Mon, 23 Mar 2009 14:43:51 +0000</pubDate>
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				<category><![CDATA[Games]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Mali]]></category>

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		<description><![CDATA[Imagine playing what looks like an Xbox 360 game &#8212; on a $100 cell phone. That, according to Remi Pedersen, graphics product manager at ARM, is exactly what could be possible as soon as winter 2009 with its new higher-end Mali-200 and Mali-400 processors. Even though he won&#8217;t discuss individual chip prices, Mali mobile GPUs [...]]]></description>
			<content:encoded><![CDATA[<p>Imagine playing what looks like an Xbox 360 game &#8212; on a $100 cell phone. That, according to Remi Pedersen, graphics product manager at ARM, is exactly what could be possible as soon as winter 2009 with its new higher-end Mali-200 and Mali-400 processors.<span id="more-42"></span></p>
<p>Even though he won&#8217;t discuss individual chip <a href="http://www.startplus.org/57-06.html">prices</a>, Mali mobile GPUs are already showing up in some phones. The 65nm Mali-55 is a first generation core in LG Electronics&#8217; Renoir phone. Partnered with an Arm CPU, that phone runs Flash, but has no shader capabilities. But at least it gets some props for being a tiny OpenGL ES GPU &#8212; good for 3D gaming. (For a little perspective, the iPhone supports OpenGL ES 1.1 as well.)</p>
<p>Pedersen promises 4x Anti-Aliasing out of Mali &#8212; and up to 16x without taxing the system too much. But give it a few months and expect to see handsets rocking the Mali-200 GPU. This is where it&#8217;ll get interesting: OpenGL ES 2.0 is completely shader-based, a subset desktop code. Difference is, it removes cluttered code but keeps vertex and pixel shaders. It&#8217;ll run 16 million triangles/second, 275 million pixels/second. And, yep, it&#8217;ll be able to run Flash and Java games.</p>
<p>The Mali-400 has the same basic performance, according to Pedersen, but is multicore scalable: From a single-core 100MHz mali-400 scaling up to quad-core at 300MHz. It can even scale to produce 1080p resolutions. (ARM even gave me a projected chart for how they see the market going in the next few years).</p>
<p>Considering the potential horsepower I had to check, but Pedersen tells me that, &#8220;If you&#8217;re targeting a low-powered design, I doubt we&#8217;ll see phone overclocking. It sure would be interesting to see, though.&#8221;</p>
<p>What I find equally interesting is the work around a software engine. Before the handset design is fixed, ARM is working closely with several 3rd party developers. &#8220;It gives us a better view of how different systems will perform. Take feedback from developers to create the next gen CPUs and the silicon partners.&#8221; Developers usually come late to the party, they get a handset and have to figure out what to do from there.</p>
<p>But at the Game Developers&#8217; Conference in San Francisco this coming week, Pedersen gave me a tease to show what the GPU can do: We&#8217;ll be able to see a port of Project Gotham Racer (Xbox 1) running in OpenGL ES. &#8220;Performance-wise, it runs like the original Xbox, but feature-wise it looks like an Xbox 360 title,&#8221; he says. I can&#8217;t wait to see what else they have on display.</p>
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