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	<title>DigiCom &#187; adventure</title>
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	<link>http://www.digicomgroup.com</link>
	<description>digital digest</description>
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		<title>Ghost Pirates of&#160;Vooju Island</title>
		<link>http://www.digicomgroup.com/2010/09/01/657/index.html</link>
		<comments>http://www.digicomgroup.com/2010/09/01/657/index.html#comments</comments>
		<pubDate>Wed, 01 Sep 2010 15:49:48 +0000</pubDate>
		<dc:creator>vika</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Ghost Pirates]]></category>

		<guid isPermaLink="false">http://www.digicomgroup.com/?p=657</guid>
		<description><![CDATA[The adventure genre hasn’t been the&#160;most focused genre over the&#160;past decade. While the&#160;recent revitalization of&#160;the Monkey Island series injected life into the&#160;field, it’s hard to&#160;come across any&#160;modern adventure game, let&#160;alone a&#160;good one. With that in&#160;mind, German developers Autumn Moon Entertainment has&#160;delivered Ghost Pirates of&#160;Vooju Island; a&#160;lengthy adventure through a&#160;pirate world filled with mystery and&#160;treachery starring [...]]]></description>
			<content:encoded><![CDATA[<p>The adventure genre hasn’t been the&nbsp;most focused genre over the&nbsp;past decade. While the&nbsp;recent revitalization of&nbsp;the Monkey Island series injected life into the&nbsp;field, it’s hard to&nbsp;come across any&nbsp;modern adventure game, let&nbsp;alone a&nbsp;good one. With that in&nbsp;mind, German developers Autumn Moon Entertainment has&nbsp;delivered Ghost Pirates of&nbsp;Vooju Island; a&nbsp;lengthy adventure through a&nbsp;pirate world filled with mystery and&nbsp;treachery starring three playable pirate protagonists that is&nbsp;on the&nbsp;lackluster end&nbsp;of the&nbsp;balance beam.<span id="more-657"></span></p>
<p>There’s no&nbsp;shame in&nbsp;the obvious spirit of&nbsp;Monkey Island being represented with Ghost Pirates. Nearly every aspect of&nbsp;the game mimics its&nbsp;bigger brother from story to&nbsp;characters to&nbsp;even the&nbsp;gameplay. The&nbsp;game is&nbsp;played in&nbsp;2D with only the&nbsp;mouse used to&nbsp;direct characters and&nbsp;interact with a&nbsp;world packed full of&nbsp;items and&nbsp;characters. Any&nbsp;seasoned adventurer will feel right at&nbsp;home using the&nbsp;control scheme. Right click is&nbsp;used to&nbsp;access inventory and&nbsp;combine items and&nbsp;left-click for&nbsp;everything else.</p>
<p>Ghost Pirates of&nbsp;Vooju Island has&nbsp;good grasp on&nbsp;the mechanics of&nbsp;adventure games and&nbsp;what makes the&nbsp;genre so&nbsp;enticing. Yet, when it&nbsp;comes to&nbsp;most other aspects and&nbsp;general polish, it&nbsp;struggles to&nbsp;keep up&nbsp;with other modern experiences seen from the&nbsp;likes of&nbsp;Telltale Games. The&nbsp;puzzles aren’t too&nbsp;taxing overall; I&nbsp;found myself stuck in&nbsp;several parts but&nbsp;nothing that random combinations of&nbsp;items couldn’t quickly solve.</p>
<p>Playing the&nbsp;game is&nbsp;simple with a&nbsp;few intriguing features to&nbsp;mix it&nbsp;up. Players can&nbsp;double-click to&nbsp;fast travel between screens, which is&nbsp;very handy as&nbsp;there are&nbsp;a lot&nbsp;of multiple room areas. Sadly, the&nbsp;dialogue can’t be&nbsp;skipped, which is&nbsp;particularly cumbersome if&nbsp;you’re stuck and&nbsp;trying random things, you’ll have to&nbsp;hear the&nbsp;same dialogue excerpts over and&nbsp;over again.</p>
<p>The main disappointment in&nbsp;Ghost Pirates lies within the&nbsp;dialogue, particularly the&nbsp;lame attempts at&nbsp;humor thrown between poorly edited speech. The&nbsp;game tries for&nbsp;tongue-in-cheek colloquial humor with nearly every character acting goofy in&nbsp;some way&nbsp;and sometimes it&nbsp;works; two&nbsp;of the&nbsp;main characters are&nbsp;quite likable, but&nbsp;then there’s the&nbsp;often cheap, easy and&nbsp;immature jokes that come out&nbsp;of nowhere that are&nbsp;cringe-worthy. Attempts at&nbsp;modernized jokes such as&nbsp;&laquo;I’ll combine your mom&nbsp;with those items&raquo; are&nbsp;a joke in&nbsp;itself and&nbsp;use of&nbsp;terms such as&nbsp;&laquo;epic Failure&raquo; in&nbsp;a pirate adventure are, well, just that.</p>
<p>Visuals are&nbsp;a mixed bag. The&nbsp;initial realization that the&nbsp;game only runs in&nbsp;two resolutions of&nbsp;1024&#215;768 or&nbsp;1280&#215;800 was&nbsp;a big&nbsp;disappointment at&nbsp;first, but&nbsp;upon playing the&nbsp;game it&nbsp;suddenly all&nbsp;made sense. The&nbsp;backgrounds are&nbsp;all hand drawn in&nbsp;luscious 2D&nbsp;by the&nbsp;concept designer Bill Tiller who&nbsp;also worked on&nbsp;the wonderful art&nbsp;from Curse of&nbsp;Monkey island, and&nbsp;such detailed 2D&nbsp;artwork could not&nbsp;be stretched out&nbsp;to multiple resolutions. The&nbsp;characters themselves: Well the&nbsp;3D rendering of&nbsp;each character isn’t quite up&nbsp;to modern standards made particularly jarring against the&nbsp;beautiful backgrounds.</p>
<p>Ghost Pirates of&nbsp;Vooju Island isn’t a&nbsp;terrible game, but&nbsp;having recently completed Telltale Game’s wonderful Tales of&nbsp;Monkey Island series it’s clear Ghost Pirates is&nbsp;aspiring for&nbsp;a similar experience while falling short in&nbsp;nearly every aspect. It&nbsp;may be&nbsp;lengthy with a&nbsp;decent engine behind it&nbsp;but this doesn’t make up&nbsp;for the&nbsp;failings in&nbsp;storytelling, which is&nbsp;such a&nbsp;core backbone to&nbsp;the adventure game experience. With a&nbsp;bigger budget Ghost Pirates may&nbsp;have been something great.</p>
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		<title>Heavy Rain Review</title>
		<link>http://www.digicomgroup.com/2010/02/23/85/index.html</link>
		<comments>http://www.digicomgroup.com/2010/02/23/85/index.html#comments</comments>
		<pubDate>Tue, 23 Feb 2010 15:01:59 +0000</pubDate>
		<dc:creator>vika</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Heavy Rain]]></category>

		<guid isPermaLink="false">http://www.digicomgroup.com/?p=85</guid>
		<description><![CDATA[This deeply moving adventure adapts to&#160;your every action and&#160;is not&#160;to be&#160;missed. The Good * Powerful and&#160;emotionally engaging narrative * Story continually adapts to&#160;your actions * Unique controls convey drama and&#160;tension * Highly detailed characters and&#160;environments * Stirring soundtrack. The Bad * Plot holes and&#160;heavy-handed villains * Technical issues break immersion * Poor movement controls. The [...]]]></description>
			<content:encoded><![CDATA[<p>This deeply moving adventure adapts to&nbsp;your every action and&nbsp;is not&nbsp;to be&nbsp;missed.<span id="more-85"></span></p>
<p>The Good</p>
<p>    * Powerful and&nbsp;emotionally engaging narrative<br />
    * Story continually adapts to&nbsp;your actions<br />
    * Unique controls convey drama and&nbsp;tension<br />
    * Highly detailed characters and&nbsp;environments<br />
    * Stirring soundtrack.</p>
<p>The Bad</p>
<p>    * Plot holes and&nbsp;heavy-handed villains<br />
    * Technical issues break immersion<br />
    * Poor movement controls.<br />
The goal of&nbsp;every story is&nbsp;to form some degree of&nbsp;connection with its&nbsp;observer. Most often, this link is&nbsp;fleeting at&nbsp;best, but&nbsp;every now&nbsp;and then, a&nbsp;much deeper bond is&nbsp;formed. This bond is&nbsp;one in&nbsp;which the&nbsp;observer is&nbsp;less of&nbsp;a passive participant and&nbsp;more of&nbsp;an emotionally engaged accomplice. Though many video games (as well as&nbsp;most novels and&nbsp;movies) strive to&nbsp;be the&nbsp;latter, Heavy Rain is&nbsp;one of&nbsp;those few&nbsp;games that can&nbsp;claim to&nbsp;have truly achieved this lofty objective. A&nbsp;powerful interactive drama, Heavy Rain is&nbsp;an intensely absorbing experience that meticulously conveys the&nbsp;tension, urgency, surprise, and&nbsp;tragedy that its&nbsp;characters feel. Though the&nbsp;overall direction of&nbsp;the plot cannot be&nbsp;changed, the&nbsp;ongoing narrative adapts to&nbsp;your every action and&nbsp;cultivates a&nbsp;deeply personal journey that leaves everyone who&nbsp;undertakes it&nbsp;with something different.</p>
<p>How far&nbsp;are you&nbsp;prepared to&nbsp;go to&nbsp;save someone you&nbsp;love? This is&nbsp;the central question of&nbsp;Heavy Rain and&nbsp;one that the&nbsp;protagonist, Ethan Mars, is&nbsp;compelled to&nbsp;answer. After Ethan&#8217;s son&nbsp;goes missing and&nbsp;is presumed to&nbsp;be the&nbsp;latest victim of&nbsp;the mysterious Origami Killer, he&nbsp;vows to&nbsp;do whatever it&nbsp;takes to&nbsp;rescue his&nbsp;boy. Besides Ethan, you&nbsp;also take control of&nbsp;three other seemingly unrelated individuals that have been drawn into the&nbsp;case: private investigator Scott Shelby, FBI&nbsp;criminal profiler Norman Jayden, and&nbsp;insomniac Madison Paige.</p>
<p>Though it&nbsp;takes a&nbsp;little while to&nbsp;pick up, Heavy Rain is&nbsp;an immersive interactive drama that sucks you&nbsp;in and&nbsp;doesn&#8217;t let&nbsp;go. As&nbsp;you control each of&nbsp;the four characters, onscreen prompts have you&nbsp;press buttons in&nbsp;sequence, move the&nbsp;right analog stick in&nbsp;specific directions, shake the&nbsp;controller, and&nbsp;more to&nbsp;interact with the&nbsp;scenes. Each input is&nbsp;proportionally difficult to&nbsp;the task being performed, and&nbsp;when a&nbsp;character is&nbsp;scared or&nbsp;stressed, the&nbsp;floating prompts tremble accordingly. This unconventional control scheme does a&nbsp;fantastic job&nbsp;of grounding you&nbsp;to the&nbsp;characters and&nbsp;their emotional states. Your actions approximate theirs, and&nbsp;the often short amount of&nbsp;time you&nbsp;have to&nbsp;react to&nbsp;new situations mirrors their own&nbsp;reaction time. There is&nbsp;plenty of&nbsp;action to&nbsp;be found in&nbsp;the form of&nbsp;brutal and&nbsp;violent brawls, heart-pounding chases, and&nbsp;deadly gunfights, but&nbsp;even such mundane tasks as&nbsp;brushing your teeth or&nbsp;rocking a&nbsp;baby to&nbsp;sleep are&nbsp;surprisingly engaging, and&nbsp;help to&nbsp;strengthen your bond with the&nbsp;characters.</p>
<p>Unlike other games that make extensive use&nbsp;of quick-time events, Heavy Rain does not&nbsp;track your progress in&nbsp;terms of&nbsp;success and&nbsp;failure. There is&nbsp;no right or&nbsp;wrong way&nbsp;to play; thus, no&nbsp;matter what your outcome is, the&nbsp;game will move forward and&nbsp;adapt to&nbsp;the consequences of&nbsp;your actions or&nbsp;lack thereof. Though the&nbsp;overall narrative framework is&nbsp;unyielding, your performance throughout the&nbsp;game can&nbsp;have a&nbsp;variety of&nbsp;effects, ranging from subtle changes in&nbsp;how a&nbsp;scene plays out&nbsp;to much bigger adjustments. Entire events may&nbsp;not occur because your actions and&nbsp;choices caused the&nbsp;plot to&nbsp;branch in&nbsp;a different direction. It&#8217;s even possible for&nbsp;key characters to&nbsp;die, thus eliminating any&nbsp;subsequent contributions to&nbsp;the story that they might have made. No&nbsp;matter what happens in&nbsp;your play-through, the&nbsp;adaptive plot of&nbsp;Heavy Rain becomes a&nbsp;deeply personal sum&nbsp;of your experiences. </p>
<p>Though Heavy Rain&#8217;s involving story is&nbsp;its greatest strength, it&nbsp;is also somewhat of&nbsp;a weakness in&nbsp;terms of&nbsp;the game&#8217;s replayability. Clocking in&nbsp;at an&nbsp;intensely satisfying eight to&nbsp;10 hours, Heavy Rain is&nbsp;full of&nbsp;branching plot points and&nbsp;permutations, but&nbsp;it&#8217;s hard to&nbsp;actually go&nbsp;back and&nbsp;play through the&nbsp;game differently once you&#8217;ve completed it. Your story-the one&nbsp;that you&nbsp;got so&nbsp;caught up&nbsp;and invested in-has already been told; thus, the&nbsp;characters you&nbsp;bonded so&nbsp;closely with won&#8217;t be&nbsp;the same if&nbsp;you do&nbsp;things differently. A&nbsp;chapter-select screen allows you&nbsp;to smartly play through some of&nbsp;these &laquo;what if&raquo; scenarios if&nbsp;you like, but&nbsp;scenes are&nbsp;rarely as&nbsp;impactful the&nbsp;second time. Minor issues with replayability aside, Heavy Rain is&nbsp;not a&nbsp;flawless narrative experience-it suffers from some bigger problems as&nbsp;well.</p>
<p>Scene to&nbsp;scene, the&nbsp;game does a&nbsp;fantastic job&nbsp;of drawing you&nbsp;into the&nbsp;action and&nbsp;the minds of&nbsp;its characters. However, there are&nbsp;a number of&nbsp;plot holes and&nbsp;inconsistencies that work against this immersion. For&nbsp;example, there are&nbsp;several obvious leads and&nbsp;key pieces of&nbsp;evidence in&nbsp;the case of&nbsp;the Origami Killer, which the&nbsp;police department seems completely unaware of. And&nbsp;a major plot point that haunts Ethan throughout a&nbsp;number of&nbsp;early scenes is&nbsp;never explained in&nbsp;the slightest. Depending on&nbsp;how you&nbsp;play through the&nbsp;game, you&nbsp;may be&nbsp;left scratching your head wondering what happened or&nbsp;how characters that never seemed to&nbsp;meet know each other. The&nbsp;story also features a&nbsp;number of&nbsp;over-the-top or&nbsp;cliche villains that seem out&nbsp;of place in&nbsp;the realistic setting, including an&nbsp;overly-aggressive detective and&nbsp;a super-sleazy nightclub owner.</p>
<p>Heavy Rain&#8217;s problems aren&#8217;t strictly limited to&nbsp;the plot either-there are&nbsp;a number of&nbsp;other flaws as&nbsp;well. You&nbsp;move your character forward by&nbsp;pulling the&nbsp;R2 trigger and&nbsp;alter the&nbsp;direction he&nbsp;or she&nbsp;is facing by&nbsp;moving the&nbsp;left analog stick. On&nbsp;paper, this is&nbsp;a sound system, but&nbsp;in practice, it&nbsp;is clumsy and&nbsp;imprecise. The&nbsp;frame rate is&nbsp;inconsistent, screen tearing is&nbsp;frequent, and&nbsp;noticeable texture pop-in occurs almost every time something is&nbsp;closely examined. Rare immersion-breaking glitches can&nbsp;also occur, including audio that doesn’t match what’s happening onscreen, and&nbsp;textures failing to&nbsp;load and&nbsp;leaving you&nbsp;with either an&nbsp;all-black environment or&nbsp;a silhouetted character.</p>
<p>These technical issues are&nbsp;particularly unfortunate, because Heavy Rain is&nbsp;generally a&nbsp;beautiful and&nbsp;fantastic-looking game. The&nbsp;visual design of&nbsp;the various environments is&nbsp;outstanding, and&nbsp;whether you&#8217;re visiting a&nbsp;dirty double-wide or&nbsp;an intensely creepy room filled with webcams streaming live video to&nbsp;nearby TVs, the&nbsp;painstaking amount of&nbsp;detail that went into constructing each locale is&nbsp;incredible. Character models are&nbsp;hyperrealistic-particularly in&nbsp;how they move and&nbsp;interact-and in&nbsp;many ways, they emote just as&nbsp;well as&nbsp;any real person. Occasionally, a&nbsp;stiff or&nbsp;awkward animation will crop up&nbsp;such as&nbsp;a robot-like march upstairs, but&nbsp;for the&nbsp;most part, characters move extremely well. Finally, an&nbsp;excellent orchestral score stirs up&nbsp;your emotions in&nbsp;just the&nbsp;right way, and&nbsp;the mostly great voice acting completes the&nbsp;human element to&nbsp;round out&nbsp;the experience. </p>
<p>Though it&nbsp;suffers from its&nbsp;share of&nbsp;plot and&nbsp;technical problems, Heavy Rain is&nbsp;nonetheless a&nbsp;bold and&nbsp;visionary step forward in&nbsp;the medium of&nbsp;interactive storytelling. Part adventure game and&nbsp;part psychological thriller, Heavy Rain is&nbsp;far from the&nbsp;quick-time-event-powered movie that it&nbsp;may appear to&nbsp;be at&nbsp;first glance. Every action you&nbsp;perform or&nbsp;decision you&nbsp;make-from the&nbsp;simple and&nbsp;mundane to&nbsp;the dark and&nbsp;disturbing-brings you&nbsp;closer to&nbsp;the flawed but&nbsp;realistic characters you&nbsp;manipulate. Their stories become your story, and&nbsp;their hardships become obstacles that you&nbsp;feel compelled to&nbsp;overcome with them. No&nbsp;matter how&nbsp;your adventure plays out, Heavy Rain is&nbsp;a profoundly personal experience that should not&nbsp;be missed. </p>
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